This project was based on this lovely concept art piece by Moniek Schilder:
https://www.artstation.com/artwork/Nxnodz
This is the first time I've worked on a stylised environment, and I've learned to use many new tools and workflows while creating it such as Run Time Virtual Textures. I used Maya and Zbrush for modelling and sculpting, Substance Designer, Painter and Photoshop for material creation and texturing. Rendered in Unreal Engine 5.
Roof tiles vertex painting
Grass movement and wind line