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The Windmill

This project was based on this lovely concept art piece by Moniek Schilder:

https://www.artstation.com/artwork/Nxnodz

This is the first time I've worked on a stylised environment, and I've learned to use many new tools and workflows while creating it such as Run Time Virtual Textures. I used Maya and Zbrush for modelling and sculpting, Substance Designer, Painter and Photoshop for material creation and texturing. Rendered in Unreal Engine 5.

Tillable materials created in Substance Designer, and trim sheet.

Tillable materials created in Substance Designer, and trim sheet.

Roof tiles kit

Roof tiles kit

Roof tiles vertex painting

Props 01

Props 01

Props 02

Props 02

Props 03

Props 03

Props 04

Props 04

Stone kit

Stone kit

The grass blades were textured using run time virtual textures

The grass blades were textured using run time virtual textures

Grass movement and wind line